VR / ARVideoA featured project bringing Hidden's immersive VR and AR work to life — from concept through to fully realised virtual environments and interactive installations.
A considered, scalable outcome that improved consistency, simplified decision-making and gave Hidden a foundation to build on going forward. The finished immersive experiences, websites and digital content helped simplify complex engineering concepts for a global audience.



From early research through to launch, here's the process used to take Hidden's project from concept to a finished, real-world result.
I unpacked complex briefs and technical subject matter before defining the right creative approach.
I referenced contemporary film, 3D and immersive work to set the production benchmark.
I worked directly with client teams to turn specialist knowledge into clear communication goals.
I broke each production into scripts, storyboards, assets, approvals and delivery stages.
I sketched story structures and visual concepts before specialist production began.
I reviewed concepts and work-in-progress with clients early to prevent costly late-stage changes.
I helped drive polished visual execution across 3D, motion, web and immersive outputs.
I coordinated review rounds across teams, checking accuracy, finish and consistency.
I managed final delivery across the formats and platforms required by each client.
Hidden came to Satch needing an experience that could scale across every touchpoint, backed by a design system built to last. The project involved highly technical subject matter across multiple stakeholders, balancing premium visual expectations against tight deadlines and strict budgets while keeping consistency across every output.